The Assignment
For this weeks assignment, we were tasked with developing scale between Maya and UE4, creating a box that was 10x10x10 in unreal units, and then creating an interesting composition with those blocks and a custom material.The Process
To begin, I brought the Unreal Mannequin into Maya, and then created a nicely beveled 10x10x10 cube to use within UE4 for my composition.
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I then brought the cube into UE4 and developed a Material that would allow me to change variables quickly and easily for my composition.
From this point, I used my master cube material to make multiple material instances to achieve the different colors and textures that I needed for my composition.
Final Results
Finally, I took my many cubes and made the below composition!