Showing posts with label Common. Show all posts
Showing posts with label Common. Show all posts

Friday, July 23, 2021

Sprint #5 Turn In

  

 Corpse Bride Schedule & Sprint 05 Turn In

Sprint 01 Tasks

Hands, done Sprint 01 turn in.

Sprint 02 Tasks

Bar top finished Sprint 02 turn in.

Sprint 03

Hanging Lamp and Bar Shelving finished Sprint 03 turn in.


Sprint 04

Emily's Bouquet, the Round Picture Frames, and the Barrel finished Sprint 04.

Sprint 05

This turn in is mostly polish! I finished all of my assets last Sprint, so this Sprint was mostly just adjusting the scene. I worked on the bottle texture, making it more "foggy glass" like as requested, as well as less intrusive. I also set dressed the bar, adding bottles to the shelving and arranging them to look natural.



Friday, July 9, 2021

Corpse Bride Sprint 04 Turn In

  

 Corpse Bride Schedule & Sprint 04 Turn In

Sprint 01 Tasks

Hands, done Sprint 01 turn in.

Sprint 02 Tasks

Bar top finished Sprint 02 turn in.

Sprint 03

Hanging Lamp and Bar Shelving finished Sprint 03 turn in.


Sprint 04

Emily's Boquette (Rose, Lily, Baby's Breath)






Round Picture Frame




Barrel

OLD: 

NEW: 




Lighting Assignment

 










Friday, June 25, 2021

Corpse Bride Schedule & Sprint 03 Turn In

  

 Corpse Bride Schedule & Sprint 03 Turn In

Sprint 01 Tasks

Hands, done that turn in.

Sprint 02 Tasks

Bar top finished last sprint.

Sprint 03

Hanging Lamp Over Piano

The initial hanging lamp that I was given

It took me a long time to get the game res into a workable state. A lot of the original geo had major issues and had to be reworked, and the UVs has to be redone.

The textures within the game!

Bar - Shelving (Open Coffin)

The initial geo I was given

The geo that I adjusted to make sure that it had enough curvature.

With the textures!


Added some additional geo to the coffin bar piece and then textured it

Sprint 04

Emily's Boquette (Rose, Lily, Baby's Breath)

I will be creating a game res for this, UVing, and texturing this piece.

Round Picture Frame


The game res and UVs are already done for these so I will just be sculpting and texturing them


Barrel


The game res and UVs are already done for this so I will just be sculpting and texturing them.

Friday, June 11, 2021

Corpse Bride Turn in 2

 

 Corpse Bride Schedule & Sprint 02 Turn In



Here is where my tasks are currently! I have finished two of my assets. I did not include the full asset list for the entire team because that was included in the first turn in. I only showcase here what has changed.

Sprint 01 Tasks

Hands, done last turn in.

Sprint 02 Tasks

Bar Top (Pentagon)

Last semester, Lori created the beginning of this asset. She created the game-res, as well as the UVs for the bar. I was tasked with finishing the asset.

First I looked at what the references we had gathered looked like, and ultimately decided that while it did not need a sculpt to get the details onto it, it would need some extra beveling around the edges.

Here's the slightly up-res'd version of the table with extra beveling.

Here are the final textures in the UE4 viewer. I did not dedicate as much time and attention to the back half of the bar top because the player can never go behind it.


This is the asset in the scene, it looks a bit out of place currently as one of the few assets that are finished in that area.


Hanging Lamp Over Piano

For this piece I will be sculpting and texturing it for Sprint 02. The game res and UVs were already done last semester by Yami



Sprint 03

Bar - Shelving (Open Coffin)


The game res and UVs are already done for this, so I will just be sculpting and texturing it.


Emily's Boquette (Rose, Lily, Baby's Breath)

I will be creating a game res for this, UVing, and texturing this piece.



Sprint 04

Round Picture Frame


The game res and UVs are already done for these so I will just be sculpting and texturing them


Barrel


The game res and UVs are already done for this so I will just be sculpting and texturing them.

Friday, May 28, 2021

Corpse Bride Schedule & Sprint 01 Turn In

 Corpse Bride Schedule & Sprint 01 Turn In

    First I will show you the schedule and explain it sprint by sprint. With Sprint 1 being the first one, I'll showcase what I worked on this sprint during that explanation.


First I wanted to show the entire asset list, with the images that we compiled of them as well. There is a much nicer Pureref that we use for all of our references that has several full sized images next to each asset's name. However; it was asked that we include them on this sheet so they are on there!


Highlighted are each of my tasks for the rest of the semester! I don't have many, but a few of them are Hero assets so that lines up with our expectations for time investments. 

Sprint 01 Tasks

Victor's Hands

This is what was in the engine for the hand as of last semester. I had created the initial sculpt and auto-retopoed it in ZBrush for Abby to rig so that we could replace the default UE4 mannequin hands that you use in VR with Victor's hands. For this Sprint, I agreed to finish the hands from a modeling and texturing stand point.


In the movie, Victor's hands have very little detail. They use simple lines to show the difference in the hand joints, and they don't include any finger nails. Of course, this looks entirely creepy outside of this movie, but I did my best below.


I made the fingers roughly the same length as Victor's in the movie while still ensuring that they would fit with the rig that the UE4 default hands had. These are the hands in engine in our Bar scene. They aren't set up as the replaced hands yet because they need to be re-rigged. However, the texture and new model is in engine ready for the rig when Abby completes it this upcoming Sprint.

The hands look very orange in this light, however they are in actuality very pale, much like Victor is in the movie!

Sprint 02 Tasks

Bar Top (Pentagon)


I will be sculpting and texturing this piece for Sprint 02. Just the top of the bar, the bottom is going to be the same as the floor. The game res and UVs are already done for this piece by Lori.

Hanging Lamp Over Piano

For this piece I will be sculpting and texturing it for Sprint 02. The game res and UVs were already done last semester by Yami



Sprint 03

Bar - Shelving (Open Coffin)


The game res and UVs are already done for this, so I will just be sculpting and texturing it.


Emily's Boquette (Rose, Lily, Baby's Breath)

I will be creating a game res for this, UVing, and texturing this piece.



Sprint 04

Round Picture Frame


The game res and UVs are already done for these so I will just be sculpting and texturing them


Barrel


The game res and UVs are already done for this so I will just be sculpting and texturing them.