The Assignment
Our assignment was to create a Paper Prototype of a game using Tabletop Simulator. We were grouped into 4-5 person teams and given one week to produce a game.
The Process
Our group utilized mind maps at first to develop the ideas for our game. We came up with approximately five different ideas first, and then from there narrowed it down to one idea. The idea that we came up with was a BMX Moon Racer game. From there, we developed a paper prototype using Tabletop Simulator to demonstrate how our game would run. For this project, I created several of the 2D assets that were used during our presentation.
Final Results
The asteroid obstacle, the beam that would save players who had fallen off of the map, and the Golden Moon pick up, which if you obtained three, would make you invincible for a short period of time
An example of a jump used for our game.
The Finish Line for the game!
The Winner's circle. The different racers would sit on these platforms to showcase who got into the top 3 positions.
Our game had a lot of character and cart customization. This example shows a player with a lizard head, octopus arms, and cat legs, with a cart that has the basic body, button wheels, and a basic booster. Then it is the same character, but with the raygun picked up and utilized on their cart!
This is another example of our character creation process. This character has the human head, lizard body, and human legs, with a cart that has a cardboard box body, spiked wheels, and a collapsable booster. Then it is the same character, but with the golden moon invincibility activated.
Here is another example of a character! This one had a cat head, human arms, and lizard legs, with a bubble cart, with regular wheels, and the tri-booster.
Here is the raygun pick up, and the booster fuel pick up.
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