Backpack Project
The goal of this project is to create a hyper realistic game-ready backpack asset that has realistic wear and tear on it! I'll be making the backpack inside of Marvelous Designer, a program that I am NOT familiar with it all. In order to get familiar with the program, I've gotten my hands on some tutorials to learn the interface and the language associated with the program! It has a lot of things that other programs do not and a lot of terminology that I think it usually used with seamstresses and tailors.
Learning Marvelous Designer
In order to keep track of what I've been learning, I've been taking very specific notes on the entire process! I plan on organizing these notes further and creating "one page designs" to showcase some of this learning material in the future so that it's easier for others to learn after me!
As of writing this post I am currently on Video 11 - Garment Fit, so any information on this document after that are things that I've been adding as I've been learning more!
Gathering References
I found a backpack online that I think has a great amount of folds and various textures to keep things interesting while I work on this project!
The Plan
Week 01 — Learning Marvelous, Collecting References!
Week 02 — Create Pattern in Marvelous, begin learning how to transfer to ZBrush & Maya for Retopologizing
Week 03 — Retopologizing, UVing, Texturing
Week 04 — Texturing, Final Renders in Marmoset, finish MD Guide (Maybe)
Week 02 — Create Pattern in Marvelous, begin learning how to transfer to ZBrush & Maya for Retopologizing
Week 03 — Retopologizing, UVing, Texturing
Week 04 — Texturing, Final Renders in Marmoset, finish MD Guide (Maybe)
No comments:
Post a Comment