The Assignment
The purpose of this assignment was to teach us how to migrate assets from different projects, as well as from the UE4 collection/store. Then, to show us how to develop a quick scene using different objects from separate packs into one level. From there, we had to commit our work to Perforce, showing us how to submit our progress through a version control software.
The Process
I focused on ensuring that the pieces I grabbed from the different asset packs would work seamlessly together. From there, I developed a quick scene in UE4 utilizing the terrain tool to create a landscape around the scene I had planned. I worked first adding major structures like trees and buildings and then added in grass and flowers afterward. The last thing I added was the particle effects and the characters to the scene.
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