Monday, April 26, 2021
Monday, April 19, 2021
Island Project Week 02
Island Project Week 02 — Crab (High Res)
I did not get this version of the crab in engine yet, but it will be in engine soon. A lot of my time was worn away because this break I got major surgery to have my gallblader removed. Monday (today) was my first day actually back working, but I'm finding some major pain if I sit at my desktop propping my upper body up for too long. Hopefully this week as I recover more I'll be able to really put in some hours!
Monday, April 5, 2021
Island Project Week 01
Island Project Week 01 - Crab
For the first week of this project, I focused on collecting references to use for the crab as well as beginning to build upon the sculpt that Nick had already created. Since we are going with Orb's style (which is inherently Blizzard's style because that's who he works for) I decided to pull what I could for stylized references of crabs from World of Warcraft. I then did some digging to try and find crabs that fit with the geometry already created. Using the Ghost Crab reference that was given as a starting off point, I also found a similarly shaped Galapagos Painted Ghost Crab that had a coloring similar to what I believe the crabs should be at the end of the project. They also had more defined eyes which appeared to be more inline with the original concept.
I then began editing the sculpt that was already provided by Nick. I added the definition to the legs, to the top and bottom of the body, as well as to the claws and the eyes / face. I tried to develop some separation where the leg joints met one another so that it would be easier to tell they were separations in the future utilizing Folygon's Cloth Fold brush.
Sunday, April 4, 2021
Sprint 6
This week I worked on getting the transitional effect set up properly. The original slide from right to left of crows came across too cheaply. I instead decided to use a hand-drawn sprite sheet placed into a flipbook material to try and get that to render onto the post processing effect on command instead.
I ran into several issues with it. The first was getting it to show up at all, which was solved by a multiply node with the Post Processing 0 node. The second was getting the flipbook to render at the right scale. This was solved by ensuring that the rows and columns were set properly. The third was ensuring that it could be played on command as opposed to just continuously playing. The solution that I currently have set up for that is a IF statement that checks to see if two numbers are equal to each other. Then, within the blueprint I manually change that variable to ensure they are equal to each other when I want it to play.